Mass effect pc

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The Legendary Edition also addresses a handful of complaints from longtime series fans. I think it’s really fundamental to grounding the scene, adding this depth.” “And ambient occlusion, it was on in very select cutscenes in Mass Effect 3, but there just wasn’t the processing power back in the day to have that on during the entire game. “Subsurface scattering is a really subtle effect, but it can be the difference-maker for making someone’s face feel alive and not like clay,” environment and character director Kevin Meek said during a media preview for the Legendary Edition. Update your settings here, then reload the page to see it. This content is not available due to your privacy preferences.